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- <sect1 id="Clock"><!--<sect1info>
- <copyright>
- <year>1998</year>
- <holder>Rosanna Yuen</holder>
- </copyright>
- <author>
- <firstname>Rosanna</firstname>
- <surname>Yuen</surname>
- </author>
- <address><email>rwsy@mit.edu</email></address>
- </sect1info>-->
-
- <title>Clock</title>
-
- <para>Written by Rosanna Yuen </para>
-
- <sect2><title>Setup</title>
-
-
- <informaltable>
- <tgroup cols="2">
- <tbody>
- <row>
- <entry>Type of Deck</entry>
- <entry>Standard Deck</entry>
- </row>
- <row>
- <entry>Tableau</entry>
- <entry>
- Deal cards in a clock shape, for a total of twelve piles with
- four cards each.
- </entry>
- </row>
- <row>
- <entry>Stock</entry>
- <entry>
- Place last four cards in the Stock pile (middle of the Tableau)
- Flip over top card.
- </entry>
- </row>
- </tbody>
- </tgroup>
- </informaltable>
-
- </sect2>
- <sect2><title>Goal</title>
-
- <para>
- To have all four cards in each pile be the rank corresponding to the
- number on a clock face.
- </para>
-
- </sect2>
- <sect2><title>Rules</title>
-
- <para>
- Move the top card in the middle to the appropriate pile. The Tableau is
- in the shape of a clock, and so the numbered cards go where they would
- on an analog clock. Aces go where the ones go, and the Jacks and
- Queens go where the elevens and twelves go respectively. For all the
- people who have never had an analog watch/clock, this is the pattern:
- </para>
- <screenshot>
- <mediaobject>
- <imageobject>
- <imagedata fileref="figures/clock-rules.png" format="PNG"/>
- </imageobject>
- <textobject>
- <phrase>Clock Layout.</phrase>
- </textobject>
- </mediaobject>
- </screenshot>
- <para>
- Kings are kept in the middle pile. When a card is moved to a new pile
- (or made to stay in the same pile, as the case is with the King), the
- bottom card in the new pile is taken and placed on top of the middle
- pile face up. This new card is ready for play. To move a card to the
- appropriate pile, either drag the card over or double click on the appropriate
- receptor pile.
- </para>
- <para>
- Game is over when there are four kings in the middle. At this point,
- you've won if goal is achieved. Note that if a card in a pile is in the
- right place it is okay even if it is faced down.
- </para>
-
- </sect2>
- <sect2><title>Scoring</title>
-
- <para>
- Each card in the appropriate pile of the clock (not counting Kings, as
- there are no Kings on real clocks) scores one point.
- </para>
- <para>
- Maximum possible score: 48
- </para>
-
- </sect2>
- <sect2><title>Strategy</title>
-
- <para>
- Find a way to automate this game. There are no decisions ever to be
- made. If you lose it's not your fault. (Contrariwise, if you win, it's
- just luck!)
- </para>
- </sect2>
- </sect1>
-